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UNDERTALE: Soul Rush

5 months ago

UNDERTALE: Soul Rush
DEVLOG - 05.06.24


Hello everyone.

Thank you very much for 100+ followers!
I have some new information about the game, and now I'm ready to share it with y'all!


New characters

From now, there will be no more new humans, because the main cast has been choosen
No new humans will be added before demo release.

The last added humans:

Dinah - PK! Undertale Cyan
Sadako - Undertale Blue: Legacy
Mauvet - Undertale Magenta
Jesse - Underuins

4people.gif

General Progress

I'll start from the beginning.
Interface in the battle has been updated, here's some new screenshot:

_2024-06-05_160946043.png

Now, all humans have their own LV indicator
The rules are same as in the original Undertale:
Kill enemies - get EXP and LV.

You can ask:
- What if I don't want to kill monsters? I want to spare them!

Fortunately, I didn't forget about it.
There will be a special feature for this - Pacify

_2024-06-05_163402745.png

This system works like this:
You deal a certain number of hits to the enemy and after that it will stop attacking
After that, you have the opportunity to pacify it.
The battle will end peacefully and no one will get hurt.

Of course, if you REALLY don't want to hurt anyone. Right?

Anyway, the choice will be yours.


Also, there's another aspect of the game associated with pacify system.

In each location of the game will be a special place where you can buy stuff, and also talk to various NPCs who will have interesting quests!

Every pacified enemy will appear in this place, and they will have more and more quests.


Localization

Another thing - UT:SR will be localized into other languages.

For now, there will be two languages - English and Russian
(because I know Russian much better than English)

_2024-06-05_171616482.png

If you have a suggestion for translating the game into other languages, I don't mind!
(in this case, I'll need help, because I'm not very good even with English )


The plans for UT:SR

How will the game be released?
As I said before, I will release a demo-version of the game first
In the first demo, the main location will be Ruins

After that, other demos will be released with new locations, enemies, items and playable characters.

I can't say when the first demo will be released
Initially I was counting on the end of summer, or something like that
But development is not going fast enough and the fact that the whole game has turned from a simple fighting simulator into a full-fledged game with a plot and a lot of characters, the game will be developed for a long time before demo-release.
I want this game to at least not look bad, not to mention the quality of whole game itself.

I'm not a programmer, and I'm not very good at programming,
However, as long as I have strength, I will do everything possible to make you like this game!


Sorry for being so late with this post, sometimes I had new information for this devlog, and I thought I would post some new music here if it appeared, but I think it would be stupid to keep you waiting even longer.

Thank you so much for reading this post!
See ya-

_2024-06-05_174739768.png

Later.



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i know i know but,

(UPDATED FOOTAGE)

underswap cototo's dulcet and reed's valor

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earthground backbound nothing serious

im VERY ANGRY today /j

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