At the moment, I'm coming up with gameplay concepts for the characters and ENT of the game. (Well, as usual)
So: look at exactly what I came up with.
Killers :
Invertered Suit
Regular Speed: 12
Sprinting Speed: 26
Stamina: 100
Damage: 15
Abilities:
1) Feel Heartbeat - Briefly shows where the survivors are. (Debuff: Slows down briefly)
2) Yellow puddle - The yellow blood vomits on the floor, the survivor slows down when stepping on the yellow blood.
3) Sudden Acceleration - The mascot accelerates sharply in the direction he was looking at, if the mascot hits a wall or nowhere, he will stop for a short time, if he hits the survivor, then damage will be inflicted on the survivor. (Damage: 25)
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Monochrome Nightmare

Regular Speed: 8.5
Sprinting Speed: 28
Stamina: 100
Damage: 15
Abilities:
Poisoning (Passive Ability) - Gradually poisons the survivor for a short time.
1) Torturer-Time - Makes a small series of strikes on the survivor. (Damage: 25) [Can be changed]
2) Fleshpound - Releases a Fleshpound from the stomach, it automatically goes to the nearest survivor, when it gets close enough to the survivor, it pushes on him and the survivor needs to press the space bar to be Fleshpound dropped from his head. (Damage: 3)
3) TV-Porting - Moves through TVs.
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Hellbound Devil

Regular Speed: 8
Sprinting Speed: 24
Stamina: 120
Damage: 20
Abilities:
1) Electronics Failures - Makes a hit and disables the survivor's abilities. (Damage: 10)
2) Necrokinesis - Summons two minions who go to the nearest survivor, after being hit, the minions disappear. (Damage: 20)
3) Demonic Roar - The monster makes a roar and shows where the nearest survivors are, along the way it briefly stuns the survivors.
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Stitched Captain

Regular Speed: 7.5
Sprinting Speed: 26
Stamina: 110
Damage: 15
Abilities:
Unstoppable (Passive Ability) - After being stunned, the killer will become fast for a short period of time.
1) Piercing gaze - Killer sees the one closest to survivor, after hitting the highlighted survivor, he will bleed. (Damage: 15)
2) Suffocating Grabbing - The killer takes and strangles the one who came out. (Damage: 2 per second)
3) Block - Blocks the attack, and counterattacks. (Damage: 25) [Can be changed]
Survivors :
Jake Smith
Regular Speed: 12
Sprinting Speed: 24
Stamina: 100
Health-Points: 100
Abilities:
1) Hold Breath - Becomes briefly invisible to the Killer.
2)[Not yet]
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Henry Miller

Regular Speed: 10
Sprinting Speed: 20
Stamina: 100
Health-Points: 100
Abilities:
1) Adrenaline - Briefly gives speed to the survivor
2) Voodoo-Doll - It will become a killer for a short time, but if the killer is in the survivor's field of vision.
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Delilah

Regular Speed: 8
Sprinting Speed: 22
Stamina: 100
Health-Points: 100
Abilities:
1) Chusvunie Aura - Sees where the survivors and the killer are.
2) Destiny Cards - Add bows or debuffs for the survivor. (Two buffs and one Debuff)
(Buffs)
Mouse Card - Adds 2% HP to the survivor.
Rabbit Card - Speeds up the survivor by 2%.
Duck Card - [Not yet]
Dog Card - [Not yet]
(Debuff)
Devil Card - Decreasing 2% HP to the survivor.
Curiosity Card - [Not yet]
Immortal Card - Speeds down the survivor by 2%.
Leader Card - Overcome the fog.
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Wilson Davis

Regular Speed: 12
Sprinting Speed: 24
Stamina: 90
Health-Points: 115
Abilities:
1) [Not yet]
2) [Not yet]
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Dohna Stavish
Regular Speed: 12
Sprinting Speed: 24
Stamina: 125
Health-Points: 85
Abilities:
1) Medkit - Heals the survivors around him. (HP 30)
2) Your Best Friend - The survivor puts down the doll and the doll makes the killer slow down, but the killer can destroy the doll and the slowdown on the killer will subside.
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Tom Harry
Regular Speed: 10
Sprinting Speed: 20
Stamina: 100
Health-Points: 100
Abilities:
1) Strobe Flashlight - Briefly blinds the killer.
2) [Not yet]
Other :

The Survivor's Hud Concept
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Old PNM designs
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Old Jake Smith design
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The game's logo (The logo will change in the future.)
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Scrapped Killer: CORRUPTUS SHADE
The reasons why she won't be in the game are that she's canonically dead.
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