Game
PSFC 3 - Transition
3 years ago

Unexpected turn of events

I haven't been able to work on the game for the past 2 months due to some messed up emergencies at work and I've also started work on my Fusion tutorial series, which has taken priority




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a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)

more grass baby

grass

working on the game-ready grass

outside of the outside

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

at least he's feeling better than the other guy

wanna make it game ready - soon enough

map or no map? we could make it so it doesn't ruin horror experience