Game
(NEW DEMO) Corrupted Files
9 months ago

Unfortunately, I will be unable to continue game development. (read article)


Today at 5:45 AM, 56 razor clams entered my home through the back exit, and proceeded to enter my room, chewing off my limbs in a blind rage, as they blamed me for the shellfish poisoning epidemic. Needless to say, I cannot continue game development without limbs, and am having a friend write this down for me. I am pressing criminal charges on all 56 razor clams who assaulted me. Thank you for your support in this tragic event.



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So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center

Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768

New soundtrack/chase music for Corrupted Files

I drew this a few weeks ago, but maybe you'll like it

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

u ready for the christmas season?

I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.

Go check out @Ruesafer ’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game

https://youtu.be/6J6OJbUaUXA?feature=shared

Seeing great videos like this motivates me to finish the game

DOMINGO 21 DE DICIEMBRE – FAZBEAR GAMEVERSE 5 SUNDAY, DECEMBER 21 – FAZBEAR GAMEVERSE 5

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.