What’s up guys! This time it came back who never disappeared, yes, I, Ricardo Luiz the programmer of the team.
The Pippin Games team decided to use the “Devlogs” to keep those interested always updated with the news of the game.
But without curling let’s go the main changes of the last weeks of development.
KDD |
KDD (Kawaii Deathu Desu) is a game where supernatural beings incarnate in Japanese Idols and enter a kind of competition to reach the position of sovereign of the underworld, for they must collect human souls, but it can not be any soul, but souls of people extremely faithful to it. Come with this fun and unusual dispute.
Tools |
One of the cool things to develop using Unity 3d is the ability to build tools to streamline your game development. Here we build a simple tool to build our fan wave system. Using “.cvs” files and “Editor” functions makes it much easier to build and modify this game module.
Prototyping Combos system |
Along with the modifications of the user interface, we decided to change the way the combos are displayed and their utility in KDD. In addition to capturing their soul, idols, when harvesting a fan, receive a score, which will serve to implement our ranks system.
As the characters are reaping without taking damage, the combo modifier increases and whenever a new soul is captured the points gained are multiplied by that combo modifier. This way the player can get more and more punctuation to climb in the rank of that phase.
End |
And with that, we closed our devlog, guys. To the next! Enjoy and like the Pippin Games Facebook page and follow us on Twitter. Went!!!
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