Next up
The first design of the zombie
This is the first world, this world is easy because if a zombie walks on water, the zombie will move slower
Explode-O-Nut Concept Art
I made the game wider, plants will not attack if the zombies are too far, I did this so the player can prepare
This is what the game looks like
art comission.
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
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