improved water physics
default mass for score bubbles is now 0.25 instead of 0.01 (BECAUSE THEY KEPT GETTING SENT TO THE CEILING BY THE WATER)
when an explosion happens the screen shakes (the power of the shaking depends on the distance between the player character and the explosion)
physics iterations are now based on the current fps (they are calculated by multiplying the fps by 2)
made the pod look better
added lazy infinity checks
new level property: gravity
made the dark matter look a lot better (via an effect so if you have no webgl you wont see it)
bug fixes
Next up
unfortunate
earliest version of mint
long-awaited feature
"What are you talking about? he's my best friend."
the friend in question:
holy shit
this is the oldest video footage of this game ever taken
it might've been recorded in v0.3.0 or something (way before the game's eventual release)
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