improved water physics
default mass for score bubbles is now 0.25 instead of 0.01 (BECAUSE THEY KEPT GETTING SENT TO THE CEILING BY THE WATER)
when an explosion happens the screen shakes (the power of the shaking depends on the distance between the player character and the explosion)
physics iterations are now based on the current fps (they are calculated by multiplying the fps by 2)
made the pod look better
added lazy infinity checks
new level property: gravity
made the dark matter look a lot better (via an effect so if you have no webgl you wont see it)
bug fixes
Next up
what the fuck
now its a feature
very important image
long-awaited feature
character switcher...?
this person uploaded a bunch of meaningless levels just to get the Level Creator trophy - SHAME ON THEM!
earliest version of mint
"What are you talking about? he's my best friend."
the friend in question:
Oh no.
preview of this new cool remix (made by me lol) that'll be in da game
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