—-Gameplay Changes—-
-Added placeholder assault rifle
-You can now press 1 to take out your primary, or two to take out your secondary.
-You now deal different amounts of damage based on where you hit your enemy.
—-Graphics Changes—-
-Lightmaps are now baked meaning shadows look much better.
-Fixed general gaps in shadows for map, soldiers, and guns.
-Added in paint splatters for when paintballs hit walls.
—-In The Works—-
-Better weapon models and animations
-Ammo
-Full AI implementation planned for release on Sunday, meaning your enemies shoot back.
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