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Update 0.2.1 Patch Notes
Score System
- Added a new score system, in which the player receives a message from the game indicating the amount of gold collected during the playthrough. +
Update 0.2.0 Patch Notes
Combat
- Added a HP bar to enemies.
- Slimes now have a 25% chance of dropping Cautious Clothes.
- Potions now remove the poisoned status. +
Focusing on the release of the full game.
Hello there! I would like to inform the players of Rosemary Village Demo that I will now be focusing on developing the full release!
What does that mean? +
Update 0.1.2 Patch Notes
Tutorials
- In the Tutorial Field (Starting Area), Fiery Friend will now, after explaining the controls, teach the player how guard works.
Combat
- Slimes now have a 1% chance of missing their attacks on the player. +
It's been a while since I've posted the last updates about the full game, so here's a new screenshot!
New update coming soon...
Update 0.2.2 Patch Notes
Animations
- Slightly altered the sleeping animation.
Combat
- Reduced the chances of Slimes dropping Cautious Clothes from 20% to 17%.
About the length of the Full Game.
I'm still developing it, but I think it should last around a few hours. I preferred to keep the game shorter to avoid unnecessary parts and focused on the replayability factor through interesting new mechanics... +
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
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