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Update 0.1.2 Patch Notes
Tutorials
- In the Tutorial Field (Starting Area), Fiery Friend will now, after explaining the controls, teach the player how guard works.
Combat
- Slimes now have a 1% chance of missing their attacks on the player. +
About the length of the Full Game.
I'm still developing it, but I think it should last around a few hours. I preferred to keep the game shorter to avoid unnecessary parts and focused on the replayability factor through interesting new mechanics... +
It's been a while since I've posted the last updates about the full game, so here's a new screenshot!
Update 0.1.1 Patch Notes
Bugs
- Fixed an issue where the player could walk on the outside Igloo walls.
Combat
- Reduced the Bee evasion chances from 15% to 14%.
Update 0.2.1 Patch Notes
Score System
- Added a new score system, in which the player receives a message from the game indicating the amount of gold collected during the playthrough. +
Focusing on the release of the full game.
Hello there! I would like to inform the players of Rosemary Village Demo that I will now be focusing on developing the full release!
What does that mean? +
Update 0.2.0 Patch Notes
Combat
- Added a HP bar to enemies.
- Slimes now have a 25% chance of dropping Cautious Clothes.
- Potions now remove the poisoned status. +
New update coming soon...
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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