—CHANGELOG—
=MAJOR CHANGES=
-Beat-based weapon
It is primary weapon2, and its power depends on the music’s intensity
-Balanced enemy generation
With the addition of the new weapon2, enemies will spawn faster and faster
-Improved boost function
Camera eases on the player a bit more, and extended invincibility time
=MINOR CHANGES=
-Improved minimap
Fixed points moving off map, and added resolution support
-Added audio debug
To the right of the ship is a little moving line. It visualizes the level of music intensity and tells you whether or not it seems viable to use weapon2
-Fixed pause menu gradients
Added the pause menu gradients when they fade in
0 comments