Game
Moss Destruction
6 years ago

UPDATE 0.4.1 "SIGNAL JAMMED"


What’s up Moss Folks,

Wow, crazy couple of weeks passing by for Moss Destruction! After having been on the front page over at our friends at Game Jolt and pushing through a drive with Alienware Arena, we can clearly state that the Shotgun Team has forgotten what the word boredom means. We are happy to welcome a new wave of players in the realms of Mossoria! Along with that, we are truly grateful for all the feedback you guys have given us, you ROCK! It is thanks to your responses that we can now introduce

UPDATE 0.4.1 “Signal Jammed”

After the huuuuge update of last time, when we introduced the shop feature, it’s high time we patched up some issues coming along with it. In the meantime, as you guys eagerly emptied the shelves of the shop in no time, we wouldn’t forget to give you more goodies too. You guys are real collectors, you know that?

  • 4 new, nifty Cartridges await your discovery in the shop of the shady merchant, Looga. Grab them. Grab them all!!

  • You’ll get a much better idea now about cartridges and their types at the shop, to help you get just what you need.

  • As we have initially forgotten to do so, we have now cleared up the difference between the 2 rows of slots on the character select screen. The upper row stands for the active cartridges, while the lower for the passive ones.

  • The mech won’t switch to “auto-fire” now if you pause the game while shooting

  • No more dying with health points still visible on the health bar

  • After dying, hitting the ‘Revenge’ button will now take you back to the character select screen, as asked for.
    Fixed the bug where some alien techs picked up already revealed their function in the inventory before first use, while others would simply forget theirs, even after having been used already. Weird.. but hey, it’s alien tech after all, huh?

  • Fixed the issue where you were told to press a button to pick up an item aaaaand you wouldn’t get the item. Sorry about that..

  • Got rid of the bug where you could easily grab a Minigun + the Fast Clip Chip Mech Tech and just gun your way through enemies like a lawnmower, for the Mech Tech caused the Minigun to eat no bullets at all whatsoever. Admit it, it was fun though, right?

  • Also fixed the bug where you could quite ironically get the “SPEEEED!” achievement by stacking 2 Lead Boots, thus moving with the speed of a beaten snail.

  • The super slow motion of explosive projectiles caused by the installation of the Improved Targeting System Mech Tech you guys reported were also taken care of.

Once again, Thank you for all your support and feedback! We believe that it really starts to show on the directions Moss Destruction is headed that the community is constantly expressing their opinions and thoughts, for this we are grateful and encourage you to keep sending those reports and suggestions to

[email protected]

Keep tuned for more content with every update and soon..SOOOOON… the Blu Wilderness! ;)

Cheers,

The SwG Team



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