UPDATE 0.4.2 “Adapt”
Introduced new and sweet wares in the shop! Grab the goodies while freshhh!
3 new achievements for you to unlock!
You can easily jump between heroes on the hero selection screen using the trigger buttons of your controller
The names and descriptions of cartridges are now displayed on the selection screen and in the shop as well
We had the exit portals suck the player in only from a closer distance now, granting a safe passage next to them even in narrower places
Hitting the Revenge button after dying, the game will now also remember your latest setup when bringing you back to the hero selection screen
We introduced a damage cooldown on the player side, meaning that the player will not get butchered by several successive incoming hits in a split second.
Dr Gizmoss now starts with the extra passive slot that the description was mentioning
The “Shy Boss” phenomenon where the boss tended to just not appear on the last level has now been eliminated.
We put an end to the Krysol farming after sunsets, where you could easily just stand in one end of a corridor and waste all the enemies up ahead spraying with the minigun
Alien Techs now have an outlined name so that they can be read clearly above the fog too
Sorted out the matter with the Protein Pus Alien Tech that gave you exxxtra HP in the next level too
Brought back the Energy+ Module Alien Tech that was lost on the way somehow
Fixed the Alien Techs where their functions would remain unknown in a run even after having been used already
Also sorted out the right maximum HP caps for each hero
Fixed the bug where you could get the “SPEEEED” and “Right Back at You!” achievements for other reasons than stated in the description
You can now also unlock the previously buggy “Oh, I see you kids met!” achievement
Fixed the bug where the Improved Targeting System sometimes caused the Nuke-Em weapon to do the weirdest things physics has ever seen
Dealt with the issue where the Backup Disk and Last Chance sometimes didn’t have their life saving effects
The Mr Beam will not damage the player now when firing
Dozens of minor bugfixes to make the game flow smoother
Meanwhile, with the time to introduce the Blu Wilderness creeping ever forward, we officially closed the voting on the Worthy Foe 2 Reward on BrightLocker. According to the Moss community and thus the ramming enemy to appear in the new lands is going to be:
The Hoof-Beak
Thank you for all who participated in the voting!
Once again, Thank you for all your support and feedback! It means a lot and we encourage you keep sending those reports and suggestions to
Make sure you check out and follow our Facebook and Steam pages as well!
Keep tuned for more content with every update!
Cheers,
The SwG Team
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