Version 0.5.0 is finally here. It features a new game mode: Survival. In this game mode the enemy spawn rate is higher and you can’t win: you should last as much as you can. This new game mode is both single and multiplayer.
Gore has been improved. Zombies and characters not wearing a helmet have their head exploded on head shot. You can enable/disable this feature in game settings.
Now you can play more maps on each game mode. All Base vs Base maps now work on Classic Last Stand and Survival game modes. Deathmatch also has been adapted to Death at Nightfall and Underground Terror maps.
Remaining maps are being gradually adapted to all game modes.
Current playable characters can’t hire medieval allies and can’t buy meteor attacks anymore. Those options will be available for playable medieval characters. Sadly, the new playable character, the crusader, is not ready yet. He still needs some work. In the mean time, modern characters can now buy an artillery attack.
This is the full 0.5.0 version changelog:
News
Upgraded to Unity 5.4.3f1
New game mode: Survival. You can’t win, there is no time limit and enemies spawn faster. All Base vs Base and Classic Last Stand maps supported
Base vs Base maps are now supported in Classic Last Stand game mode. Enemy buildings can’t be destroyed in Survival and Classic Last Stand game mode
More bosses for Halloween map
Improved Outpost Wars, Medieval Town and Desert defense maps lighting
Fire is now blocked while launching a grenade or performing a basic melee attack
Basic melee attack improved: attack rate increased from 2 seconds to 0.5. Pressing the button down no longer works: you should press each time you want to attack
Grenade throwing improved: improved animation and throw rate from 2 to 0.5 seconds
Gore: characters wearing a helmet no longer spills blood on head shot death
Gore: plain zombies and characters not wearing a helmet have their head exploded on head shot death
Gore: can be enabled/disabled in Game settings
Characters not wearing a helmet do not play death sound on head shot death
Death blood spill is no longer constant. It appears every two seconds
Modern characters cannot hire medieval allies anymore and cannot buy meteor attacks (meteor rain changed to artillery attack)
Optimizations
Optimized CPU usage
Improved <1080p screens compatibility on menu
Bug fixes
Fixed overlord animations
Fixed dinosaurs death animation
Fixed frag limit UI message not being synced on network (Deathmatch)
Fixed flash light not pointing forward while carrying a melee weapon
Fixed ranged IA not moving sometimes
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