Hello world!
…
So how’s life?
Yes. I’m late. What’s new? Between starting college, and trying to divey my time among a variety of things, yeah. Thing’s have been slow.
“Enough of that, where’s my update!1!!!!”
Alright, hypothetical user question that’s a worst case scenario when in reality you probably don’t mind all that much. You can download the most recent update from the main page as a .zip or install it from the gamejolt client. The changelog will be at the end of this post, but first I should go over some house keeping.
So, let’s look to the future.
I’ve been working on ARANA for three long years now. What started as a small project with me screwing about, has turned into an endeavor of much, much aggravation.
But it’s been amazing.
That’s why I have to say that unfortunately, I will be putting ARANA on hiatus.
HERE’S THE THING THOUGH!
First, I’m not, not, working on ARANA. If that makes sense. I’ll be doing a TON of writing over the school year. Trying to avoid the roadblocks that involving a lack of proper planning on the environments and layout.
So what’s new?
In short, I’ve begun constructing a single-player campaign with a full story and (hopefully) multiple objectives. There are also multiple weapons for each character, which will be incorporated into the campaign along the line.
There’s also been a ton of rebalancing with characters and enemies. I’ve also added and polished up controller support.
Changelog highlights:
-NEW GAMEMODE!!!
-Campaign. This includes a single 100% WIP chapter. Most everything will change. (maybe except for the basic plot)
-each character has two alternate weapons to use, (this will be used in the campaign)
-more gamepad integration
-new enemies in arena 1
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