Game
FNF ONLINE VS. Hank Challenge - Psych Engine Port
2 years ago

Update 1.0.1 changelog:

- Improved REDUX Unlock screen (added trail, etc.)

- Fixed Accelerant REDUX behavior in UMM custom stages

- Fixed sustain note lengths on all songs




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THE BANNER IS ACTUALLY GOOD NOW!!!

I Just released a FNF ONLINE VS. Hank Challenge Psych Engine Port Demo and I really want to get some feedback on it. I want this port to be the best it can be.

Thanks in advance - AppleHair

https://gamejolt.com/games/hankpsychport/745090

#fnf #fridaynightfunkin #madnesscombat

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg