Adjusted some tiles.
Ammo resets when you restart the game.
Weapons stays in hand when moving to levels.
Ammo no longer falls through jumpable floors.
Health regeneration speed lowered.
Assualt Rifle laser brightened.
Adjusted and tweaked the blood effects.
-Blood no longer stays on the floor, this is temporary.
-Blood has been brightened.
-Blood now appears when a zombie is hit.
Added in 2 new levels.
-1 Underground level.
-1 Base level.
HUD has been updated.
-Includes new art and location of the text.
-Removed the black bar at the top of the screen.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Update 2.627
New challenges & new effects!
2d lighting experiment
Explosive domino effect
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
I made a small jungle house.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!
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