Added pause and options menus (I reiterate, 1.0 of this game was finished in just under a week, lol)
- Added Pixelation Effect Option
- Added Display Mode Option
- Added Display Resolution Option
Added a text prompt when destroying the totem
Minor balance adjustments
Updated the game's logo
Next up
SWAMPED OFFICIAL RELEASE
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.
UPDATE 1.1.0
Doing some fun stuff with shaders this time around.
Doors!
New Inventory Menu UI for my next game
VERY early peek at what I'm cooking for my next game release.
I call shotgun!
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
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