Added pause and options menus (I reiterate, 1.0 of this game was finished in just under a week, lol)
- Added Pixelation Effect Option
- Added Display Mode Option
- Added Display Resolution Option
Added a text prompt when destroying the totem
Minor balance adjustments
Updated the game's logo
Next up
I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.
Just kinda needed a break from other projects.
Pic related.
Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.
The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.
No character teasers today, so have a peek at the work-in-progress environment instead.
Well, @gamejolt
decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.
The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.
After a few slight delays, #CasinoCasualty will be released before the end of the month.
September 13th. For real this time.
How do we feel about gambling in our horror games
(We have pinball, too, but that's for later)













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