In the previous update I thought I fixed all the bugs, however I just created a worse one. However, now there shouldn’t be a problem for lower level machines that brakes the game and restarts levels because the physics of the elevator couldn’t keep up with the player physics. Other than that, nothing new.
Next up
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Awkward got an honorable mention, that's pretty tight.
Doing some bedroom virtual production for my upcoming project Zotto
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Making my own virtual art installation, but first need a venue
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Update 1.03, The pink room update! Game now has level selection menu, fixed credits, a pink room, and small tweaks and fixes to typos among other things.
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
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