In the previous update I thought I fixed all the bugs, however I just created a worse one. However, now there shouldn’t be a problem for lower level machines that brakes the game and restarts levels because the physics of the elevator couldn’t keep up with the player physics. Other than that, nothing new.
Next up
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Awkward got an honorable mention, that's pretty tight.
IT'S LIT!!! Thank you all so much!
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Making my own virtual art installation, but first need a venue
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
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