So, very soon after publishing the demo, it became apparent that the base difficulties are a tiny bit too hard. Oops.
One problem that I've noticed is some people having issues with keeping their power up during the last hour. To remedy this, the combo system got a slight rework to accomodate an entire new mechanic - Reserve Power!

When you're incredibly low on power, you'll automatically use up any power you have in your reserve tank and transfer it to your power bar. You can also press space to use it at will. You gain Reserve Power by fending off foes, as well as getting a lot more if you manage to keep up a combo.

Esentially, Reserve Power will help you out in a pinch when you're just a tiny bit short on power.
Additionally, characters' difficulty won't increase during the last hour anymore, as Super Travis and Super Wendy add enough difficulty on their own. Some characters' difficulty has also be tweaked to be less annoying (mainly Ren and Gangler).
There should be a changelog right after this post if you wish to see all the additions and changes made.
2 comments