Game
DIO's MemeQuest 2: The Wall
7 years ago

Update 1/10/19

I've been doing some thinking about the state of this project. Below are my full thoughts:


The Current State of DIO’s MemeQuest 2: The Wall

It’s been a while since I’ve put out news about this project (two years I think). Recently, I’ve been dissatisfied with a few aspects of this project, such as:

  • The game’s file size (I don’t remember how large it is, but it’s too big IMO)

  • The number of maps ( ~120 maps)

  • Bugs currently unsolved (pertaining to a music manager event)

  • Un-optimized events (There are so many events and variables!)

  • Too many assets (I never got around to removing unnecessary RTP standard assets and now I don’t know which ones are important and there are so many maps that it would take forever to examine each one for important assets)

So, I’m thinking of starting from scratch - the sheer amount of things going wrong in this project is really demotivating me. Here are some things I’d like to do differently if I decide to start over:

  • Unlike Dio’s MemeQuest: The Search For Rare Pepe’s, in which I literally shat out a plot and all gags were spur-of-the-moment, I would like to write out a story for this game (still under the premise of Trump’s Pepe Ban)

  • Rather than thousands of maps for each specific level/room/area, I would like to group maps of similar priority into one large map, where transfer events simply move the player to another point on the entire map instead of loading an entire separate map.

  • In terms of planning out the story beforehand, I would like to avoid unnecessary assets by simply not importing any RTP default assets unless necessary, which means I will either: create my own assets or import select assets.

  • I’ve been thinking about using a battle system other than the default one (nothing’s wrong with it, but I was thinking about Stands and how it would be cooler to show the player (and party) and the enemy, such that the Stand would clearly emanate from the Stand User). Ultimately, I think using a different battle system would be more visually appealing.

  • This probably is implied in one of my earlier points, but I would like to use custom soundtracks instead of default ones.

  • I’d like to give the player a few “Youtube / monetization friendly” options, like using royalty free / copyright free music, a “profanity” option (swap out foul language / distasteful or dark humor), etc. However, it might be impossible to completely protect against demonetization and other Youtube related issues simply due to the content and nature of this project.

Given my grievances regarding this project, here are some reasons why I might not start over:

  • I’ve been working on this for roughly two years

  • A lot of time was spent on perfecting certain gameplay elements

  • It would be a chore (either way it would be a chore)

So, I’ll probably wrestle with these thoughts in my head for a while longer, but overall I favor the idea of starting over more than continuing the current version of the project.

I apologize if any of you who follow or keep up with this game feel frustrated or if you feel like I’ve wasted your time.

TLDR: I kinda want to start this project from scratch because there’s too many issues with the project at this time.



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