Finally it’s here, the most stable version to date. Also with few addons to the gameplay.
Today we bring you this new update adding some important bugfixes (for the 1.1 version) and some new addons.
This one took us a few days to finish because this time we wanted to test it a few times just to make sure it’s working properly.
We heard what people who played it said and decided to add some new aspects to it to make it more comfortable for people who find it hard or slow.
To read the Release Notes properly formatted go here
Release Notes for v1.2
Bugfix: When trying to start a new game with the Lighting System disabled in a previous game (the tempfix in 1.1 was to edit the file “profile.ini” and replace NoAtmosphere=1 with NoAtmosphere=0. this is no longer necessary)*
Bugfix: Trying to save when the flashlight has been used atleast once will corrupt the savedata and will throw you an error that won’t even let you run the game again until you delete that savedata.**
Addon: Enable/Disable the battle commands in any moment. Got reports from people finding it hard to examine the environment using the same button to examine and to attack. Especially with the gun where you end up wasting ammo. So now you can press X in your keyboard to enable/disable the battle commands. You’ll hear a sound whenever you press it and the HUD Faceset will change color: Blue means that battle commands are disabled so you can examine all you want, you won’t attack. Red means that battle commands are enabled so you can fight back again to those damn monsters.
Addon: The Driver will now warn you about the dangerous it is to go to the underground cave at the beggining of the game (even if its your mission objective, he recommends you to visit the other places and also to fight some monsters to try and get a new level before going there).
Addon: The Illumination for the Underground Cave has been lighten up a bit just to ease up find your way in there.
Addon: A new performance boost option has been added to the Pause Menu (ALT): Footstep Sounds. You can enable/disabled them whenever you like. Disabling them will give you a better performance because you disabling an action that gets executed in every frame as it has to get updated.
Addon: A new difficulty level: Easy. You can select it at the beggining of a new game, just after selecting the screen mode - or - You can also change it anytime you want from within the game in the Pause Menu (ALT). this mode is for those people who find the game too hard to beat it as it is. You’ll get your power increased aswell as your defense. Also with the shield you’ll get covered in any direction no matter where your facing when using it.
Update: The Title screen has been updated to reflect the new version. So now you should see v1.2 if you updated to it correctly.
Update: The Control Scheme shown in the intro of the game and also the one shown on the wall of the motel
* Note: If you ever enable the lighting system again. You’ll get a wrong illumination surface (don’t worry), so to fix it up just change the room you’re in and it’ll fix automatically.
** Note: If you have the Flashlight Turned ON and you enable the lighting system back, maybe you wont see the flashlight. Just turn it OFF and ON again and it’ll fix automatically.
Known Bugs
Grenades aren’t working. You shouldn’t even bother trying them out as they’re disabled. You throw it and then after some seconds it just dissapears and no explosion or anything.
IMPORTANT
Due to Gamejolt changing automatically the name of the .exe file. Please make sure to call the .exe exactly as the folder name where you have the game installed. Example: C:/Games/A Punishment for Mai/Game.exe - You have to rename the .exe file you download for the version 1.2 from A-Punishment-for-Mai.exe to: A Punishment for Mai.exe (getting rid of those -).
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