Changes:
New app icon.
New splash screen.
New layout for the options menu.
Changed the fade transitions to be like on the remastered mobile ports of the official games.
Moved the character mechanic descriptions from the Custom Night menu to the Game Over screen. They also have been rewritten and now use the FNaF 2 button font.
The Game Jolt Profile button is now transparent when not connected to the internet.
Changed the design of the Game Jolt Profile button.
The last frame of each jumpscare now have their colors inverted. This only applies to the jumpscares during a night.
Changed the font for the challenge names of the Custom Night to the Times New Roman font.
Changed the texture of the "Map Toggle" text to the one from FNaF 3.
Moved the stars to the right of the game's title. They're also now placed like in FNaF 3. This is to make room for the newly added Endless Night button.
Each button in the menus now have their own cursor, which are visible only when hovering on the respective button. This is to make it easier when making layout/placement changes.
Renamed "Custom", the "4/5", "4/10" and "4/20" challenges to "Custom Mode", "5/5/5/5", "10/10/10/10" and "20/20/20/20".
The office decorations can now be turned on/off from the Options menu. You can now choose between no decorations, the new Easter decorations, Halloween decorations or Christmas decorations.
Replaced Funtime Freddy's voice line when Bon-Bon goes into the vents.
When a character moves, now all cameras get temporarily disabled.
Changed a word in the Portuguese (Brazil) subtitles.
Bon-Bon now always goes down when he's on a turn where he can go down.
The Continue button in the title screen is now locked until the player starts a new game. If you've already started a new game prior to this update, you can add NewGame=1 to the FNaBP.ini file on the MMFApplications folder to unlock the button.
The first cutscene now plays when resetting save data, closing the game and then reopening it.
Changed the subtitle delay for the new game newspaper and the endings.
The "it's me" and "err" texts are now only visible for a split second.
The monitor button now disappears when getting a jumpscare.
The "Press CTRL" text on night 1 now fades out when first using the office light or the window light.
Doubled the movement chances for Nightmare Freddy, Funtime Freddy and Bonnie, making them move more often. This was done because the game was too easy even on 4/20 mode.
Changed the jack-o'-lantern Halloween decoration to a plush one.
Improved the coding of the Freddles in the office window.
Made the "Game Over" text slightly bigger.
Made locked buttons in the title screen and the extras menu more transcluent.
The Exit button in the title screen now goes transcluent when clicking on it.
You can now seal a vent door while the camera signal is interrupted.
The door and window lights now flash slower. This was done to fix a lag issue on the Android port when using them.
The credits and the cheats are now unlocked by surviving for 15 minutes or more on the newly added Endless Night.
New Features:
Added Endless Night (Night 8): Survive for as long as you can without getting a jumpscare. In this mode, you still have limited power, but you can get more power by fending off the plushies. Survive for 15 minutes or more on 4/20 mode to unlock the 5th star.
Added Spanish (Spain), Polish and Russian subtitles. They have been translated by three friends of mine who respectively live in Spain, Poland and Russia. Note that the Polish translation is currently unfinished, so currently only the new game newspaper and the endings are translated.
Added a poster viewer to the Extras menu. You can now have a closer look at the posters seen on the cameras.
Added Retry and Menu buttons to the Game Over screen. You can now choose if you want to restart the night or go back to the menu.
Added a Restart button to the pause menu. You can now restart a night without needing to go back to the title screen, get a jumpscare, or close the game!
Added Easter themed office decorations.
Added Seal Vent buttons for the vents. You now have to click on that button instead of the vent doors to seal them.
Added a Randomize button to the Custom Night menu.
Added descriptions for the options in the options menu.
Bug Fixes:
Fixed a glitch with the subtitles where they would often not show up, not show the next line or even stay visible after a call ends.
Fixed a glitch where Nightmare Freddy could show up in other cameras when he's on the Dining Area.
You can't avoid Bon-Bon's attack by leaving the monitor closed anymore. This was happening because an event was checking for the wrong object.
Fixed an error where Bon-Bon's warning icons would stay blinking when the game is paused.
Fixed Bon-Bon being able to move on night 2. This was happening because Funtime Freddy was always activating Bon-Bon even if his AI was on 0. This was found through a gameplay video by @DIMON_POKEMON_2022.
Fixed an error where you could block Bon-Bon even if he already went past the vent doors.
Fixed the position of Bonnie at the door.
Fixed an error where you could block Funtime Freddy while he was inside the office by closing the door. This was found through a gameplay video by @AntoineVanGeyseghem .
Fixed an error where the panorama effect would still be active on the cutscenes even if it was disabled.
Fixed an error where the "Made with Clickteam Fusion 2.5" logo would sometimes be at the wrong position, covering part of the credits.
Fixed an error where beating night 4 would unlock night 6 and the extra menu earlier than intended. This was found through a gameplay video (Twitch live stream VOD) by @Sushi_plush_prod .
Fixed a glitch with the Custom Night menu's stars where they can show a challenge is "beaten" when actually not. This glitch was found by @Sushi_plush_prod .
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