Devblog (by mestiez):
Added
Wooden Binding
Jet Engine
Freezing limbs will now damage tissue
Metal scraping sparks
Activator Electrode
You can now edit object rendering layers (context menu option & optional keybinds)
Local fire propagation on large flammable objects
Procedural gore fragments on crush (disabled by default, enable in settings)
Functional weapon attachments (capacitor, explosive, scope, laser, flashlight)
Tyres can pop/deflate
Burnt leaves will now slowly disappear
Brain damage can be disabled in settings
"Toggle UI visibility" optional keybind
ModAPI.SerialiseJSON, ModAPI.DeserialiseJSON, ModAPI.DeleteJSON
Nitroglycerine will explode when the container is charged by something like a battery
The optional OnUnload static method is now called when the application is closed for all loaded mods.
Bullets can now dismember limbs in addition to them already crushing limbs
Fire Extinguisher is a little more animated
ModAPI.RegisterCategory
Catalog now supports custom categories
ModAPI.OnWireDestroyed, ModAPI.OnPinDestroyed, ModAPI.OnLinkDestroyed
BallisticsEmitter.OnTracerCreation<LineRenderer> is a UnityEvent that can be used to customise a tracer round when it is created
Changed
Minor changes to ragdoll animation system. Some animations had way too much force behind them and it's now possible for animations to specify a force multiplier.
Bullet damage is now based on speed alongside distance and cartridge damage
Servos no longer speed up when powered, they only become more powerful. Speed can be changed in the context menu.
Life syringe stops seizures
Drastically lowered chance of brain damage, it should be a rare occurrence
Lowered chance of concrete rebar appearing in concrete debris. It's completely disabled when Fancy Effects is disabled.
Slightly improved tesla coil arcs
Increased water impact damage
Bullet casings now shrink when despawning
Deflated tyres slightly deform when in contact with an object
Oxygen deficiency may cause brain damage
Low blood pressure may cause brain damage
Lowered brain damage posturing time
Increased crush-by-gunshot chances a bit
Seizures can stop the heart
Slightly lowered entity impact damage
Bleeding particles collide with the world when Fancy Effects is enabled
Fire Extinguisher is a little heavier now
Increased thermal pulse intensity from nuclear explosions
Increased drag underwater
Made androids less vulnerable to explosives
Made many changes to the body heat system and responses to environment temperature. Humans are more resistant to cold environments. They won't freeze as quickly and will often pass out before dying if their body temperature is too low.
Changed sharpness velocity threshold calculation. Lower softness values are now more effective
Improved wood impact VFX
Improved thruster SFX
Improved propeller SFX
Improved ricochet SFX variety
Improved fire extinguisher particles
Lowered audio range of mini thruster
Improved pumpkin destruction effect
Decreased cannon shockwave
Falling embers now collide
Made acid less effective on androids
Laser colours can be much darker
Explosions can now completely crush bodyparts if "procedural fragments" is enabled
Increased G1 SMG, SMG, and Minigun spread
Increased LMG heat up speed and added a little glowy bit at the end (will automatically be removed when overridden with a mod. Use ModAPI.KeepExtraObjects())
Fixed
Older contraptions having firearms with incorrect reflection sounds
Stupid memory leak to do with custom human textures
Ray cannon going insane on void & other maps occasionally
Fragility slider not showing enough digits
Crossbow bolts spinning forever
Some energy sword problems
Item persistence bugs (normal sized bug) (you may have to do the achievement again)
Tree collision
Human feet are no longer unnaturally resistant to being crushed
Phase link slightly affecting center of mass
Phase link being deletable without being visible
Minor performance improvements to do with phase links and other tools
Some deletion stuff
Flamethrower wouldn't burn stuff up close sometimes
Pin hover stuff
The game will now delete older logs as to keep a maximum of 25 logs in the log directory
Menu escape issue
Bug where limbs would cool down when dead despite blood flowing through them
Bug where cardiopulmonary bypass machine continues to provide oxygen even when turned off/broken
Electricity particles not scaling with the object
Some major liquid system problems
Automatic firearms shooting two bullets as their first shot sometimes
Weird deletion message stuff
Things can no longer breathe when submerged in ice
Humans unable to grab things after copy/pasting
Other minor bugs
Removed
Android instant death on dismemberment
Additionally
Many changes and improvements to the modding wiki.
Aspa102
You should read our weekly blog for updates on all our projects
I need to remind myself to never make updates large and infrequent. It's a lot better for everyone involved to make them more frequent and not as large. Ideally focused on a theme or single feature implementation.
happy new year (socially acceptable end of interaction)
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