Game
Five Nights at Bootleg Plush's

2 years ago

Update 1.4 released!

Read the article to see the list of changes, new features and bug fixes.

Now. I'm going to upload and release the 1.2 update for the Android version.


Changes:

  • The game is now in 16:9 Widescreen (1280x720) instead of 4:3 (1024x768). The game should now not look stretched or have black bars on most monitors/screens. Though on Android for most people, the game will still be slightly stretched due to every recent phone being wider than 16:9 in landscape.

  • Some things (newspaper, endings, jumpscares, rare screens) have been redone, and effects (static and blip) have been replaced with their FNaF 1 versions, to accomodate for the new aspect ratio.

  • The Endless Night is now a check mark toggle in the Custom Night menu, and has been renamed to Endless Mode. Also, you're now able to play it without beating all Custom Night challenges first, and the button has been removed from the title screen.

  • Removed the fade in from the 12:00 AM screen and the loading clock. The fade out in the 12:00 AM screen remains.

  • The position of the loading clock is now the same as in the FNaF 1 loading screen.

  • Moved the main menu's stars back to their original positions, below the game's title like in versions 1.0 and 1.1.

  • Made the "Reset", "Set Max" and "Randomize" buttons in the Custom Night menu smaller.

  • You now can't interact with the buttons in the Custom Night menu while the screen is fading in.

  • Replaced the digits of the timer with slightly smaller ones, for both the normal timer and the endless timer.

  • The characters now don't move when running out of power.

  • The current night number and timer now stays visible after running out of power.

  • Changed two words in the Polish subtitles.

  • The "Mute Call" button now fades out after the call ends, instead of fading out when the ringing stops.

  • Removed unused placeholder animations from the Cam 1 character objects.

  • The Custom Night and the Endless Mode are now called by their actual names instead of nights 7 and 8, both in the 12:00 AM screen and the main gameplay.

  • Bon-Bon's warning icons now stop flashing when getting jumpscared.

  • The time now shows hours and minutes instead of just the hour.

  • Shortened night duration to 6 minutes. This was done due to the addition of the minute counter to the non-endless timer.

  • Removed the Display Mode option. This was done because the game is now in 16:9 and most monitors use that aspect ratio.

  • Made a small change to power usage.

  • (Android only) Changed compression level to Normal since I tried building 2 .exes with each compression level and it had little to no effect on the file size.

  • (Android only) The pause button now has a larger hitbox to be easier to tap on it.

New Features:

  • (Android only) Tapping the back button in the main menu now makes the exit confirmation show up.

  • (Android only) Tapping the door or the window on a cutscene now plays the error sound.

  • (Android only) Tapping the back button in the Custom Night, extras and options menu now makes the game go back to the main menu.

  • Added footsteps that randomly play after running out of power.

  • Added an easter egg during the gameplay, that can show up randomly in the cameras.

Bug Fixes:

  • (Android only) Fixed not being able to unpause the game with the back button.

  • Fixed vent door power bars not disappearing when running out of power.

  • Fixed Bon-Bon warning icon continuing to flash if he's close after running out of power.

  • Fixed hallway ambience continuing to play after running out of power.

  • Fixed some objects continuing to be visible after running out of power and while the lights blink (decorations and Freddles).

  • Fixed an error with the rare screen when going back to the menu after a game over.

  • Fixed the wrong character being able to show up in the game over screen after running out of power.

  • Fixed door and light buttons not being dark when running out of power.

  • Fixed error sound not playing when attempting to use the lights, the door button or the controlled shock panel after running out of power.

  • Fixed monitor not lowering when getting jumpscared while the monitor is up.

  • Fixed the endless mode being accessible earlier than intended, when it was accessible from the main menu.

  • Fixed an error where the cutscene machine turn sound would not play after you've started a night.



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Next up

Update 1.7

Update 1.7.1

Update 1.7.2

Game page for this game is now up.

@Dperk has confirmed he's no longer going to work on the All-Out theme, so @SteekGames is going to work on it instead.

You can now view all jumpscares from all my currently released games (except simulators) in a single app!

Available for PC and Android!

Update 1.0.1 is out! (Old Port Style Android version only)

Found more screenshots of indev/pre-release versions of the game.

I went to look at some old Discord DMs with one of my friends and found these screenshots.

New game reveal (and release).

This is an old project that I was making back in March that was left unreleased due to laziness after pretty much finishing it. Now I've released it.

Bad news: @Dperk has confirmed he's no longer going to work on music for this game, because he's too busy with life and felt like he was rushing to finish them.

I now need someone else to compose the missing music (All-Out Mode and cutscenes).