This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
Visual novel dialogue example
We’ve officially hit the end of the editor development stage. And now we are on base game.
In theory, it should be ready for beta THIS WEDNESDAY
Rebuilding from the ground up.
Deltarune and blue archive mashup project I’m doing
(Video 3, Geburah battleback (feat. Reisa))
I was mad bored. (repost because I forgot the audio...)
Shoutout to this peak ass name
Hey there. It’s been a minute. I have a little message for you
FMBD’s editor is good so far. Here’s how it look for objects.
Learning blender so if I want to I can make floaty games use 3D rendered scenes rather than RAM destructive scratch vectors (Animated on 30 FPS, for some reason sped up to 60)
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