This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
We’ve officially hit the end of the editor development stage. And now we are on base game.
In theory, it should be ready for beta THIS WEDNESDAY
Update 2.7 tomorrow
Where are we on Floaty’s 5?
- story 100%
- Custom night 100%
- Route N 100%
- Route S 93%
- secrets 100%
- visual 100% (Needs redesign though…)
- audio 100%
Visual novel dialogue example
0.8.5 is out for beta testers. - Bullet textures are now in testing.
- more keyframe types were added.
- swapped preview tab to key 7. (remember this)
- main menu allows for swapping to the old version's BGM
Checkpoints now work in tracks that are not from the first 3 packs. (reveals the song for the update!)
You all may be wondering about the Editor for FMBD. It’s still not ready to be used yet.
The Halloween update is just a small update for Halloween.
So just a heads up.
Any **NEW** projects will be made in Nitrobolt rather than Penguinmod.
Old projects will be maintained in penguinmod. (Unless nitrobolt somehow can convert it)
FMBD’s editor is good so far. Here’s how it look for objects.
track bgs in menu
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