This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
This is an extra mode I might do where you will play through tracks until you die once. Which then it’ll reward the standard XP from said tracks divided by 1.2.
It’s simple but complex. That’s all!
We’ve officially hit the end of the editor development stage. And now we are on base game.
In theory, it should be ready for beta THIS WEDNESDAY
FMBD’s editor is good so far. Here’s how it look for objects.
Learning blender so if I want to I can make floaty games use 3D rendered scenes rather than RAM destructive scratch vectors (Animated on 30 FPS, for some reason sped up to 60)
Dev Checkpoint (Love2D)
(Do let me know if this counts as it used to be a scratch game)
*a strange gateway. what could it mean?*
Small project to take a break from my major ones
- You manage a desktop
- Every click you gain score BUT an event happens
- when an object appears it has an amount of clicks till it takes action
- Keep the OS safe for as long as possible
“Not hard right?”
Hey there. It’s been a minute. I have a little message for you
☁️☁️☀️☁️☁️
Taught a man a rhythm game scroll formula today. Feelin good
I was mad bored. (repost because I forgot the audio...)
0 comments