Game
Get Down To Earth
6 years ago

UPDATE 10 | There hasn't been too much going on with this game due to the holiday season! I plan on getting right back at it once I have access to my computer again! Currently out of town-




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UPDATE 6 | This update is mainly graphical, as I've changed how the structure around the Force-fields look, and I've also changed the water slightly. I have also made some new environment models such as barrels, and more nature!

UPDATE 4 | Happy Thanksgiving! I haven't had much time to work on the game today due to different festivities. Although I did make a small water system for the bounce-pad level. Now if the player falls into the water they will have to respawn.

UPDATE 5 | Hey! Once again not too much has been done - - after thanksgiving I took a little time off of it to try and learn a bit about the engine itself. I did! At that time though I did make some small style changes, such as the force field material!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.