Game
Operation Fungus
8 years ago

Update #3 - ...with less grinding!


In this update I reduced to amount of grinding drastically: I lowered the prices of the skill upgrades, but I also added a feature called “Survival Bonus”. It will give you crystals after you die, depending on how long you have survived. Now everyone should be able to complete at least the first stage!

I also added Mission 4.

Here’s a complete list of features:

New features:

  • Mission 4: Post-apocalyptic Paradise

    • a new mission with four new enemies and a boss battle

  • Survival bonus

Fixes & balancing:

  • Dropped prices

To-do:

  • The upgrades of the special attacks still a bit broken

  • Chanterelle Cake need to be nerfed a bit

  • Some features not tested (mostly ghost battles)



0 comments

Loading...

Next up

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Here's some #art. You don't have to thank me.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Stuff

Devlog is coming once I draw the logo and create the game page.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.