Game
Operation Fungus
8 years ago

Update #4 - A spooky forest and easier bosses


In this update I added a new stage called “Forest of ‘No, Forest!’ ” and made some boss battles a lot easier (especially the first one). I also fixed some bugs and balanced things.

Here’s a complete list:

New features:

  • Mission 5: ” Forest of ‘No, Forest!’ “

Fixes and balancing

  • Hanging baby behaviour fixed. In the previous version it move up and down, even though it wasn’t supposed to (unlike it’s next iteration, the Conjoined Baby)

  • The ‘Laser Burst’ special skill will now get bigger when you upgrade it

  • The survival bonus is a bit smaller in the later stages now (but only a bit)

  • The time bonus is bigger in the later stages (and a lot!)

  • ‘Obligatory Green Plains’ music is a bit louder

  • The first three bosses made easier

  • Scanlines effect is now disabled by default (it doesn’t work on certain monitor, like the one I’m using right now)

To-Do:

  • A support for playing the game in a window

  • A better story screen

This is probably the last update this year, so don’t expect anything new until Friday, heh.



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Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Here's some #art. You don't have to thank me.

Stuff

Devlog is coming once I draw the logo and create the game page.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler