Game
Operation Fungus
9 years ago

Update #4 - A spooky forest and easier bosses


In this update I added a new stage called “Forest of ‘No, Forest!’ ” and made some boss battles a lot easier (especially the first one). I also fixed some bugs and balanced things.

Here’s a complete list:

New features:

  • Mission 5: ” Forest of ‘No, Forest!’ “

Fixes and balancing

  • Hanging baby behaviour fixed. In the previous version it move up and down, even though it wasn’t supposed to (unlike it’s next iteration, the Conjoined Baby)

  • The ‘Laser Burst’ special skill will now get bigger when you upgrade it

  • The survival bonus is a bit smaller in the later stages now (but only a bit)

  • The time bonus is bigger in the later stages (and a lot!)

  • ‘Obligatory Green Plains’ music is a bit louder

  • The first three bosses made easier

  • Scanlines effect is now disabled by default (it doesn’t work on certain monitor, like the one I’m using right now)

To-Do:

  • A support for playing the game in a window

  • A better story screen

This is probably the last update this year, so don’t expect anything new until Friday, heh.



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Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

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#metroidvania #pixelart #gamedev

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https://github.com/jani-nykanen/unnamed-dungeon-crawler

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