Game
School Haunt
10 years ago

Update #4


(Unlike the other updates, I’m just going to focus more on updates themselves rather than a wall of text. It’s pretty much up to the player on how he/she will conceive these kinds of things. Well, there would be a chance that I would make an actual ‘wall of text’ update, but I’m not in the mood for it. :P )

• Added new abilities for enemy AI
• Increased Nightmare Swap cooldown from 5 seconds to 60 seconds.
• Removed one of the five main characters
• Added loading screen with tooltips
• Removed Persistent Stalker ability
• Revised Good Night ability and increased cooldown
• Reduced hallway size in Second Floor and First Floor of the School Area
• Added flashlight modes (Circular and FOV)
• Added new randomization codes
• Removed a certain screenshot script because it disabled the save/load function
• Removed Third Floor in School Area and Added Rooftop
• Revised story (and endings)
• New enemy added named ‘Chaos’
• Changed title screen music
• Increased T.R.A.C.E. System activation variable
• Added achievements system
• Removed Strafe system
• Improved enemy AI, will not get stuck by an event.
• Added shout-outs
• Changed character portraits
• Revised animated menu

Main Menu Test:
https://www.youtube.com/watch?v=uZq_HbSTCMQ



0 comments

Loading...

Next up

It is time... to make another game.

soon™

Are mops overrated?

by Zorga

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

brung back my old oc plus a new one

...they don`t have names yet tho