Added computer players! They gather resources, build units and try to take over the world. Computer players don’t gain any free stuff or head start compared to human player.
Spawners spawn creatures 2x slower to make it more feasible to first defeat the spawned creatures and then the spawner. As opposed to just rushing the spawner and ignoring everyone else, which used to be the only feasible tactic.
Boss circles are a little bit easier now.
Zombies degrade a lot slower now.
Sunken Ruins and Sunken Castle have more hitpoints to prevent them from being taken down quickly before spawning anything.
Walls can be deconstructed to gain some wood.
Farms don’t make sound any more when leveling up to reduce noise.
Knight are a lot cheaper now, gold cost reduced from 300 to 180.
Horse archer gold cost reduced from 200 to 180.
Towers strength rating raised from 20 to 40.
Big guard strength rating raised from 40 to 50.
Apprentices are now easier to level up. Reduced xp requirement from 1000 to 800.
Archers are a bit harder to level up now. Raised xp requirement from 100 to 110.
Things are now much less likely to spawn visually inside a wall.
Next up
Gigabear
Added explosive pumpkin-heads, rebalanced waves and experience
Goblin tribes are now expansionist
Added health packs, rest healing, fixes, quality of life improvements
We've come a long way from the initial alpha in 2016. Take a look at the evolution of the Circle Empires franchise throughout the years!
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Major balance changes, fixes
Unist can now push each other, major update
Our latest game, Circle Empires Tactics, is OUT NOW on PC! This franchise couldn't have happened without the original support from our Game Jolt community right here - so THANK YOU! More info: https://store.steampowered.com/news/app/1515260/view/32071333898…
Main menu and quality of life update
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