Game
Five Nights at Possy's: Rebooted
10 years ago

Update... and Night 1 Release


Well, FNAP has been quite a bumpy ride. From losing the original build of the game to completely redesigning it from scratch, I’ve managed to make the most of a bad situation. If you’ve noticed, I’ve dropped both the trailer and the first build of the game upon the world.

As of right now, I’m currently trying to get it so certian animatronics show up on the same camera, but for now the system doesn’t work how I want it to. With any luck I can figure out what I’m doing wrong, sort it out, and get one of the trickiest mechanics out of the way.

I hope you all enjoy the current build. I’m open to any suggetions/critiques/etc. on it… I want to make an enjoyable experience. :3

‘Till next time! o/



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Sneak peek at some in-progress content

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

That time of year again.

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New look, new direction.

Back on track

Yeah, we're doing this.

That doesn't look good...