Game
MORSE
9 years ago

Update for Morse!


Hey Folks!

Update time!

So I’ve added an absolute tonne of stuff in the last week - Based on the feedback of wonderful folks like yourselves I’ve added/fixed a bunch of stuff!

These include:

  1. Tutorial - There’s likely still a lot of work to do on it, but I’ve added a basic tutorial into the game to get players started. I’ve scrapped the old widget, instead staggering the introduction of the controls (First getting you to target a unit, then launching commands, then movement between levels). You cannot move off of No Man’s Land until you have eliminated your first unit using Morse Code. I’ve added two indicators (A flickering on the Key Sheet on the letter X and a slow flashing on the grid where you need a strike). Upon hitting these, it loads the second part of the tutorial and unlocks movement.

  2. J is fixed. Woo

  3. Progress Bar - For the units you destroy/escort, you’ll receive experience. Fill the bar and you unlock a row, along with a fresh set of enemies. This currently manages the difficulty (Starting with a manageable number of enemies and ending with a tremendously high volume. It’s worth noting at this point that it is possible to win without getting to the top level (And worth attempting since 10 rows of military is a very hard thing to manage.

  4. Basic introduction and explanation of objective.

  5. As you level up, you are able to stack an extra number/letter each time. To add, I’ve reversed the order that new commands are added:

BEFORE:
I type the letter Q
T, P, Y, Q
AFTER:
Q, T, Y, P

This doesn’t seem like much of a change, but it makes a colossal difference to how you input commands. Rather than having to wait/launch co-ordinates to get to your current commands at the end of a long list, you can type a new coordinate in and it pushes everything back one. I’ll get a visual example to explain how this effects gameplay (In the meantime give the new build a try to find out for yourself).

  1. Fixed Key Sheet - Whilst I wanted to have a Key that pops up and down, for now it’s been causing too many problems (flickering/popping up when it isn’t meant to) so I made it into a background and toggle it with a fade in/out. This looks a lot smoother now.

  2. Added an extra level to give the player a little bit more time on the highest difficulty.

  3. Colour coding of grid and co-ordinates, updating of font and changes to spacing.

Give the updated build a play now!



0 comments

Loading...

Next up

The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.

Keeping that torch a' burning - Some tips on how to remain involved with games development.

Game Jams - The tastiest kind of Jam. Hey Folks! Here's an article I plonked together giving you a bunch of reasons to get involved in game jams right now (and some things to factor in for organizing them). Hope you enjoy!

Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.

An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

Take Note - Why having a sketchbook shouldn't be overlooked. As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!

MORSE - Origins for the project!