Added Full Conquest mode where you need to claim all the circles to win.
Can’t be attack by multiple circles at the same time on easy and normal difficulties.
First attack from AI comes later.
Walls belong to who ever owns the circle. No need to destroy all walls to capture a circle.
Healers now split up to cover more units faster, instead of trying to all heal the same exact unit.
Goblin holes, pits and tunnels can now be destroyed. They are more durable than similar human structures but not indestructible.
Red attack warnings disappear after a minute now.
Fixed a bug where leveling up creature removed it from control group.
Fixed a bug with 2 sets of walls spawning in the starting circle.
Fixed a bug that prevented Esc key from opening menu after loading the game.
Next up
Sneak peek of two new units coming soon 👀
Update: added highscores, health packs and map edges
Update: Team up with trees and fish and your local enemies (by trainign each other to fight) to overcome a distant but certain death to your all: thee massive invasion in near future and desertification of the land you all live on.
Goblin tribes are now expansionist
Added explosive pumpkin-heads, rebalanced waves and experience
Looking to test your RTS mettle? You can join our community-organized Circle Empires Rivals tournament, with Steam credit as the prize!
Info: https://store.steampowered.com/newshub/app/1100260/view/25394163…
Enjoy the epic fantasy tunes of composer Sigurd Jønk-Jensen wherever you go. The Circle Empires and Circle Empires Rivals soundtracks are now available on Steam!
Check out the mega bundle: https://store.steampowered.com/bundle/14153/Circle_Empires_Franc…
Unist can now push each other, major update
Update 0.63: Fixed visual glitches, added tips. Special thanks to everyone who made videos!!
Main menu and quality of life update
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