Game
Vehicular Manslaughter
7 years ago

Update - July 3, 2018


Update - July 3, 2018

5d0a718b45ea4.png

It’s been a long time, hasn’t it!


My New Twitter
Lots of new things have been happening. After years of making games, I finally decided to get a Twitter. That is the best place to contact me. I hope to connect with other developers and players on there!
Follow me at https://twitter.com/JuraDevelopers


Vehicular Manslaughter In Production??
Yes! After having a short break, I am ready to start working on this game again. I changed it from early access to devlog only because I don’t want anyone playing a broken game!

As for release date, I am planning on having it done by August.

5d0a718e05c28.png

Run Level System
I went camping a couple weeks ago and spend several hours figuring out the most challenging system of this game. This problem was the sole reason for my several month hiatus.

The Run Level System is a system that controlls which game mode is running, what happens during the level, and how and when the level ends. The level pieces used to generate every 30 steps, but I needed it to generate every step, so I had to recreate my old drag-and-drop code into textual code. Because of this change, I could have more control over what and when game pieces generate. It only took a couple hours to fix, but it was one of the most important hours in this game’s development.

5d0a71908f20a.png

The Future
I am envisioning a bright future here on GameJolt. I have many more projects that I will be sharing over the next years, as I am going to college for game development and design. Don’t be afraid to tweet me and follow Vehicular Manslaughter right here on GameJolt!

https://twitter.com/JuraDevelopers

:)



0 comments

Loading...

Next up

Pilot Update. Hello, fans and strangers! This is my first post for my new, early-access game Vehicular Manslaughter. I will be releasing game updates semi-frequently, so follow along and see where this game goes!

Dr. X This is about joking about how morbid things can be. It’s a play of two extremes: evil and humor. When both are combined, it can be an interesting experience. That is the motivation behind this game.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Levels' maps.