Game
Ultimate Meme Night
1 year ago

UPDATE: Made an update to this game. I changed the pipe system, made the nights 4 minutes and 30 seconds (was 5 minutes), made some balance changes and more.

Why did I update this now? ......because I felt like it.




3 comments

Loading...

Next up

Updated menu

New Progress Update!

I have now finished all the new characters while making more tweaks. Here's what the roster now looks like as well as some screenshots of the new characters.

The new character mechanics are in the comments.

New update! Added a few more things to the preview.

Things added:

-Every character now has a max of 8 skills

-Custom Mario

-Items can now be stacked

-More Enemies

-More Skills

-More items

-Stage hazards (1 for now)

-More bosses

-Changed movesets

Patch notes for Ultimate Meme Night 1.2.0

NEW UPDATE!

Yet another surprise update! Made a ton of balance changes, added Power Ups, added viewable stats, and made the game run in 60FPS!

Also I really wanna know if 60/20 is possible. My record is 1:31:0. Good luck to any who try.

NEW MAJOR UPDATE:

Finally Animated every single attack!

Added New enemies

Added new backgrounds with stage hazards

Added challenge mode.

New Bosses

Some new moves

Check the description for more info!!!

Progress Update!

About halfway through the new character mechanics. Characters shown here are the ones I have yet to program (Also Monika's here now)

I'll post the new character mechanics in the comments.

Here's a better look at the new menu with the newly added characters.

ULTIMATE MEME NIGHT IS DONE

These are the new characters coming to the game. I have ideas for mechanics for some of them, but other ideas would be great too!