Alright so, some pretty good progress has been made.
The game now has all of the events that occur on the first workday scripted and working. Which means, from starting a new game, until the end of monday, it’s somewhat playable now.
The cutscene that plays at the end of the first day is also finished, and I’m working on implementing a time system right now.
After that, only some minor additions and improvements are left to do.
I think I’ll be able to release the demo in not more than 2 days, so look forward to that!
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