Merry Christmas, everyone! Since we are at the end of the year, I wanted to give you a few updates on the project and our plans for this game.
What's new?
We changed our plans for chapter 1 of the game, which was released a year ago. The game was released, but it wasn't exactly what the team had envisioned from the beginning. I say this because we had to cut out many VERY interesting mechanics from the final product. Why? Unfortunately, due to a lack of knowledge, many of the things we had planned were completely discarded for that reason, and this is what I want to get at.
If you go to the game's page, you will see that it now says “Demo” in the project. When the next chapter comes out, that chapter will be a kind of “remake,” so to speak, of the first chapter. It will include everything we couldn't put in the version that came out a year ago, literally EVERYTHING, plus everything new from the second chapter. In short, a mini “Remake” of the first chapter will be alongside the second chapter in the same game.
What's new in the gameplay?
The programming of the entire game began just a few days ago, so for now we don't have much to show you, but with what little we have, I think it's enough for now.
Some previews (Everything is subject to change)
↓↓↓↓
Interactive system (Early)

Zoom system (Early)

Door system (Early)

Flashlight system (Early)

New character models.
From the beginning, we had no plans to add “original” characters to the game. But we realized that if we didn't do that, our ideas for jump scares and how to convey all the lore we have planned for the game would be limited in some way or another.
That's why we decided to create original characters for the game. I'll show you some sketches of the characters we have so far (everything is subject to change).
Early sketch

Early sketch

For now, that's all we can show you about how the project is going internally. So far, everything is going very well in every aspect of the project, so expect lots more news, promotional posters, teasers, etc.
And in the (not-too-distant) future, there will be much more news about the gameplay and how the game will work.
Thanks for reading.
~ DIF Studios












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