An update on everything in general, including this game (Seven Hours At Freddy's) and what I'm doing in general. It's not making a good appearance for myself to never finish a game other than a rushed one made in 7 hours, but I'm in a really funky spot about what I wanna do, so far I've been doing everything except working on my games. I started getting re-interested in drawing, and now have gotten re-interested in streaming. I still have the interest in making a game, but I don't seem to put the focus into it to actually make any progress in doing so. To avoid anymore interest in things I may never even make/finish, I'm hiding all my games that I intend to work on to also avoid anyone else gathering an interest in them. For now I seem to be starting to focus on streaming and drawing as interests, along with focusing on my irl situations, I've spent too long saying I'll make a game then never making one, these however can atleast have a more immediate creation so it doesn't feel like falsely promising something, even if I don't stick to it. Sorry for anyone interested in these games, but if you're interested in my art I'm atleast still doing that (not fnaf), otherwise thanks for still supporting my game related projects, even if they were never finished.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Another house i made long time ago.
What you all think
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
An infected room from the second part of Cybel ! Are you up for some cleansing?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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