Hey everyone, it's been a while since I released anything for Five Nights Trapped besides two teasers released on the same day. There have been some progress such as a better mechanic overflow and a better / more interesting office gameplay layout to add to difficulty which has become a running point for a future VR release of the "Five Nights" series once all four games release. Yes, four. Five Nights Trapped, a one night intermission game Five Nights (black) and Five Nights (blank^2), no spoilers. Back on topic, renders have been made and a character has been made. However, here comes the part that becomes challenging, all my other models, music, programming, and music. As of sometime in the near future, I will start making music in soundtrap. Programming is a different story since I keep bouncing between Clickteam Fusion 2.5 and GameMaker Studio for some odd reason which becomes difficult. Other than that, I've also gotta get voice acting done once I get a mic but besides that, everything is going somewhat smoothly, after this post. Either way, work is being done and I estimate to be done in maybe 2024 - 2025 which sounds unlikely because I'm gonna be a junior in high school this fall so we'll see what happens. Anyways, cheers everyone and have a happy 4th of July.
Next up
Hey y'all! I've finally sat down and remodeled Toothless! Here's some picture and renders.
¡Feliz Año Nuevo!
~Maöfdoo
Character 2 - She'll be teased when ready.
Four hours later. -_-
Five Nights Trapped Office :3
Ah yes, nothing like a dark office, no secrets to hide, no tragic past to discover. Everything is according to plan.
New thumbnail / header! I just wanted to update the art stuff as I get ready to get into development seriously because I want a demo out this year for FNT (plz be patient!)
"HIDE AND SEEK"
New teaser for Five Nights Trapped out now!
This is the full office render for Five Nights Trapped, there might be some interesting renders to make here soon.
This office looks like an office. Just a door, a vent, and a window!










0 comments