Game
Out of the Ink Machine: Lazarus Day




14 days ago

Update on Lazarus Day: Bigger, Better, Scarier


It's been a short while. Since then, I decided to split Lazarus Day into 3 parts. Part 1 was released earlier this week as an early Christmas present. It contained the original Chapter 2 pieces. Now, because of everything, I decided to scrap the original plan and rewrite the story. Now, the theme of Chapter 2 (now fully known as Lazarus Day) is resurrection. I decided to do two things I wanted to do but couldn't figure out previously.

First, I had changed the post processing to get as close as I could to OOTIM's main post process. Then, I finally added cutout breaking! What's a Bendy axe without broken cutouts? It disappointed many people to see the cutouts be unbreakable when Part 1 released, and when Part 2 comes, I hope everyone will be happy about the breakable cutouts

Finally, I add item pickups. I struggled previously but I had figured it out. Right now, I have a template to build upon. It is just a cardboard box that the Player can pick up. With the template, I made the Battery and Generator system. Now you can power machines with batteries!

I also made a box tower

screenshot_2024-12-26_221725.png

That's it for today's devlog, see you soon ;)



1 comment

Loading...

Next up

“Things had to be cut in the end”

The Seal is Active

The Dead Never Dies

“Sing a happy song..”

Procrastination

Sam Speaks 1: Bendy Fangames

Hall of the Damned

The Perpetual Resurrection System in gameplay

No enemy stays dead