Game
Five Nights at Possy's: Rebooted
9 years ago

Update on progress (sorta major)


First and foremost, Happy Halloween!

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Now then, about that update.

As of right now, I’ve almost got the entire establishment ported and rigged up for use. Pretty soon I’ll be able to start making animatrions for everything and begin building the framework of the new FNaP.

As for other progress, almost all of the main night animatronics have been built (still got a few old characters to torch a bit).

I should also mention I decided to change the name back to FNaP proper. Figured having it be called FNaP:R would confuse some people even further than it already could.

And finally, I plan to release it sometime in 2017. I don’t know if I’ll be able to pull off a Scott and beat by own release date, but it’ll be done as soon as it can.

That’s about it for now. Stay safe out there!



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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

A little something special (Happy 3rd Anniversary, FNaF!)

It is almost time...

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

First signs of danger.

That time of year again.

Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)