Game
ZeroDay

2 years ago

Update on the game engine situation and actual progress


I have decided on Godot for now.

In the image, we have a rough model of Kumonosu that I am using to figure out movement. So far, I have the standard 4 axis of movement and hoping to figure out jumping soon.

The model was made in Blockbench. The joy of this is I can use a plugin to export the model as a .mimodel and use it in some animation software I am familiar with for pre-rendered cutscenes and promo videos. I plan on making the other characters I have so far and also animating them, but first, I want to have the movement system figured out.

Considering the most I ever got done with this game in RMMZ and RMMV was the start of a battle system(which is already built into the engine, along with basic movement), this is certainly progress in my eyes.

I'll keep y'all posted.



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So, I may have figured it out... Sorta. This may lead to good things. I'll keep y'all posted. No, I don't plan for there to be a unobtainable trophy, so the game will can be 100% completed, once I make 100% of the game.

I redid the thumbnail and the banner.| Tell what you people think of them.

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DIET SIZED PROGESS REPORT

Sneak peak for the "ZeroDay Bible". Entry I wrote for Tamana. If you ppl want, I could post the other entrys I have for characters and locations within ZeroDay.

A little sneak peak of the face sets I said I was working on before my ADHD said "Lets work on setting the framework for Trophies!"

Possible new logo? Might go throught a few more iterations. Your thoughts? (See comments for revisions)

Results of the contest!!!

If you were wondering why all the characters have colored outlines...