Game
Five Nights at Possy's: Rebooted
10 years ago

Update on the game's progress


So it’s been awhile since I’ve made any direct news about the game (besides cryptic teasers and some name drops), so it’s about time I let you all know how the game is going.

Development isn’t going as bad as I originally anticipated (what with having to learn how Clickteam works), though I have been a bit slow with work on it. Currently the game has a functioning prototype, with the AI for some of the more important animatronics nearly finalized. I still have some extra pathing to add to one of them in particular, but with with any luck everything will be ready for night 1 and I can focus on adding new elements to the mix.

As for a release date, I don’t have any set in stone. Much akin to Scott Cawthon, I have a bad case of releasing things before dates I set. I can promise though that the first few nights should be ready for their own release within the next few months… or month… guess that depends on how well the rest of the bots are to work with.

That should about cover everything I can think of off the top of my head. ‘Till next time!



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5+ Nights. 10+ Animatronics. 6+ Cheats and Challenges.

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New look, new direction.

A little something special (Happy 3rd Anniversary, FNaF!)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Back on track

Yeah, we're doing this.