Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Just jumping around Spaceport, collecting energy

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Just a cover I made for my side game project.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)