Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

Added lines for the character for the second level of the game

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

Depot entrance corridor coming up nicely!

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Jumping around the hallway!

Taking a brief break from working on JICE to walk outside, touch some grass, all that stuff. Here are some cool old gifs though!

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.