Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead

Jumping around the hallway!

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.