Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

A little side project - a game I've started during a game jam and decided to work on it a bit more. It is kind of a survivors-like, but every upgrade you pick up is a choice between two. And whatever you don't choose upgrades your enemies instead

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.