Next up
Jumping around the hallway!
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.
More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.
Setting up the storage environment, with a cake as a centerpiece for one of the rooms.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.
0 comments