Game
Sonic Fighting Heroes: King of The Rings
6 days ago

Update on why I haven't been posting much about Sonic Fighting Heroes⬇️


I had originally written like 4 paragraphs but GameJolt deleted it πŸ€¦πŸ½β€β™‚οΈ. I'll just summarize my rant.

Basically, I've consistently found myself unsatisfied with how the game looks and plays. It's been like this since the beginning of development. I always end up looking back at the most recent build with disappointment. It feels like I've never been able to properly translate my vision into the game. Whether it's art, gameplay, UI, story etc. I feel like scrapping it all. NO I'm not cancelling the game, it's just been going through development hell. Mainly because of my personal life. School and work have taken priority over my game, so most of my personal time has been absorbed by homework and my job. Sonic Fighting Heroes has been on the backburner since around February. Back on the topic of disappointment, it's mainly been because of comparison. There are lots of other cool Sonic fangames, whether they be fighting games or platformers that I find myself constantly comparing my project too. As you can probably imagine, everytime, my project looks like hot garbage. It's frustrating because I know I could really make something special, but it's like I can't seem to make it happen. This is why it seems like the game is always getting a giant redo with every new build. It's because I don't think I can truly say that I've ever been even 80% satisfied with what I was putting out. It always ends up feeling half-baked and I don't know how to fix it until like a year later. It doesn't help that the game doesn't get much attention online either, so it feels like I'm doing this for nobody. Not even myself. Like I'll watch a video specifically talking about "Fanmade Sonic Fighting Games" and my game isn't even mentioned. Not even in the comments. It's like nobody knows my game exists. It doesn't help that screen recording is impossible for me, so I'm fighting a losing battle trying to promote a game with just screenshots and promo art. It's just demotivating when I ask a question on BlueSky for example, and absolutely nobody answers or interacts with it. I want to get the community's opinions so I can make the game the best it can be, but it's like shouting into a void every time. I'm not mad at y'all, I'm mad at myself rn.

Anyways, there's some stuff I haven't posted here that I've posted on X and BlueSky, so I'll try to post those here soon.

See y'all sometime ✌🏽



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SONIC FIGHTING HEROES: KING OF THE RING V3.2.0 DROPS TODAY!

SAGE 2024 - BEGINNING OF SAGE

GAMEJOLT - 5 PM CST

GET READY FOR THE FIGHT OF YOUR LIFE!

Back working on portraits again, and I think I might have settled on the art style for this game.

The old portraits will still be used, but as Hyper Portraits (Shown in the background during an Emerald Finish)

Here's Sonic's new select portrait

Had the pose idea for a couple months, finally drew it

Sonic Fighting Heroes now has an itch.io page! Check it out here: https://sonicskills.itch.io/sonic-fighting-heroes-king-of-the-ri…

🚨 NOW OPENING EMERGENCY COMMISSIONS! 🚨

Here's my prices along with some of my work! PLEASE DM if you'd like to get something done.

IF YOU ARE LOOKING TO MAKE A VIDEO ABOUT/STREAM SONIC FIGHTING HEROES, PLEASE VERIFY YOU ARE USING VERSION 3.23! YOU CAN CHECK THROUGH THE MAIN MENU!

Thanks!

(Sorry for the constant patches, just making sure the game is well balanced & fair.)

The reason Tails was absent from the SAGE 2024 build is because he's getting a complete overhaul! Same goes for Espio & Emerl.

Already hard at work on the next build! I think I've finally locked in how the Select Screen will look. Only slight variations from here, if any.

(There's still a whole team, a duo & 7 characters to go. Who do you think they are?)

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What do y'all think?

CROSS FLASH! #DCxSonic