Hello all, I'm back with another update!
Power:
Power is finally implemented into the game. It passively drains at a slow rate, but will drain faster the more things you use. At the moment, nothing really happens when it runs out, but that'll come next.
Nights:
Nights also finally advance forward. As of this moment, you can go up to night 5, but nothing will really happen between nights yet. I'll also work on that next.
Things are going well, and I'll post another update soon!
Next up
WOAG,,, I wish I had the Q&A ready for this, thanks so much for all the support! I promise I'll have it ready soon!
FRIDAY (but late) UPDATE: I forgot the number A simple one this week, the base for the 1st floor is complete! All it needs is a bunch of props to liven the place up. Included are a few screenshots taken around the map!
FRIDAY UPDATE 8: Gun n' Run Meet the second tool in your arsenal along with some smaller additions and tweaks! Read more below:
FRIDAY UPDATE 4: SNAKES AND CARD GAMES
Many side projects, a lot of concepts, and the balancing game
read more below!
FRIDAY UPDATE 10: Get Real Character models and animations, lighting changes, and TONS of optimizations! Read more below!
WOWIE Got an update for ya:
Got the label printed!
Update: Gave Freddy his iconic har har laugh and fixed a bug where Night 2 ended early! Foxy now has his visual phases as well. Now that all of the major fixes and tweaks are done, I can REALLY get silly!
Re-designed the cameras to include a map! This should help with any disorientation while browsing the cams.
You can now press up to honk the nose!












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