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The Backrooms Project: Luminosity Chapter 1

27 days ago

Update (Read Article)


With the Procedural Generation being upgraded, the tech demo is to come out soon. The official name for this update is the "PCG Update" Why? because this update uses Unreal Engine's feature that was announced for 5.2 that is meant for procedural Content Generation. The tech demo is going to be like what you see in this image. a 100,000x100,000 in game engine units spline square that changes the layout depending on the in game location and size. It is VERY dynamic compared to any other algorithm I've seen. and After tweaking what I've done I will more than likely open source the tech demo.

In other news: I've decided to not only add Levels 1 and 2 with level 0 for this update but also level 3 with how long this took. Once the map and music is finished we are FINALLY set to release, and even if I don't release the game because I dislike the map, I won't restart the project anymore as I can fix the map pretty easily by using PCG. (This also means the game is no longer in Alpha and would be in Beta.)

Other misc. changes:

Game reverted back to Lumen and Nanite

Hardware RT removed for the time being

Updated to Unreal Engine 5.4.3 from 5.3.2

New, better more realistic movement system that isn't based off of the quake games.

Bigger maps

What has yet to be done:

Finished Tech Demo

Tutorial remake

PCG Level 0 remake

Elevator

Level 1 remake

Level 1 music

Level 2 remake

Level 2 music

Level 3

Level 3 music

Better AI for entities

Level 37 remake

Insanity Implementation (Music was done, wouldn't have been implemented till this version)

UI remake



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The Backrooms Project: Luminosity Graphics Tech Demo Main Menu teaser

Not sure if I should spoil the protagonist

Up coming Alpha v2 menu prototype: The entirety of the options menu has to be added, a "Press Space to start" menu has to be added, a background scene also has to be added, and finally the level select needs to be revamped to include level images.

Up and coming player model for the graphics tech demo

Can you guess what the September Graphics tech demo is going to be?

New thumbnail

I just realized I forgot to show the new "safe rooms" for level 0

Somehow, it looks even better.

I like this better.