In the Gamejolt page, I fixed a bug with the menu where the selected item info would go out of sync with the actual selected item if I pressed right too often on the third weapon row. In addition, I have a new video of the game in its public demo format.
Next up
Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)
It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.
April 7 (1.2.0)- -Improved transition icon/objective marker system -Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD
-Two act 4 sidequests (Hell Off Earth) with endgame subweapons
-A fully implemented final version of the microjet
-Flow improved throughout
Seraphine- Plainclothes
Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348
Version 1.7.0 of #SteelSeraph is available on Windows and Linux.
Changes:
-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
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