Next up
I'm very sorry but i'm stepping aside from working on TRTBN VR project (@ryptide_official ![]()
team behind it) as well as TRTBN Remastered project(@TwistedMindGames
team behind it). Due to communication problems and life changes, i can't work on them anymore.
Maybe make the game all filtered?
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
The big boy
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Fnaf 2 reimagined screenshots, just for practice in blender.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Creating entire island is a pretty fun task, hard one tho. I call it Ravenloch Island, located in Delaware Bay near New Jersey Blocking step.
These the characters i play well the most. I main now Viscous and McGinnis.


















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