Next up
Met with Roger and Rob (Aka Arthur Morgan and John Marston from Red Dead Redemption 2) at Milan Games Week
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Truly the age of degeneracy
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Making it harder for you.
Spring Bonnie 2.0 (from The Return to Bloody Nights) in FNAF 1 Office and style
Who invited this azzhole in here?
Glad i had experience with ONAF 1 and FNAF 2 remake concept. I see better what i could bring from there to TRTBN remastered, now working on gameplay features became easier for me perhaps.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic


















30 comments