Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
My projects i have in mind VS the reality of them. Especially with WISKERS.
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Making it harder for you.
Playing Deadlock again, im McGinnis and i was really surpsrised to be Number 1 on this match, especially with so many top statistics.
Some screenshots from the Remastered project. Just gonna share.
Who invited this azzhole in here?
Thanks everyone for wishes! Really appreciate that! Glad i could be here and serve this platform!
Maybe make the game all filtered?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.


















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